DECL_GL_PROC(CullFace, glCullFace, PFNGLCULLFACEPROC)
DECL_GL_PROC(FrontFace, glFrontFace, PFNGLFRONTFACEPROC)
DECL_GL_PROC(Hint, glHint, PFNGLHINTPROC)
DECL_GL_PROC(LineWidth, glLineWidth, PFNGLLINEWIDTHPROC)
DECL_GL_PROC(PointSize, glPointSize, PFNGLPOINTSIZEPROC)
DECL_GL_PROC(PolygonMode, glPolygonMode, PFNGLPOLYGONMODEPROC)
DECL_GL_PROC(Scissor, glScissor, PFNGLSCISSORPROC)
DECL_GL_PROC(TexParameterf, glTexParameterf, PFNGLTEXPARAMETERFPROC)
DECL_GL_PROC(TexParameterfv, glTexParameterfv, PFNGLTEXPARAMETERFVPROC)
DECL_GL_PROC(TexParameteri, glTexParameteri, PFNGLTEXPARAMETERIPROC)
DECL_GL_PROC(TexParameteriv, glTexParameteriv, PFNGLTEXPARAMETERIVPROC)
DECL_GL_PROC(TexImage1D, glTexImage1D, PFNGLTEXIMAGE1DPROC)
DECL_GL_PROC(TexImage2D, glTexImage2D, PFNGLTEXIMAGE2DPROC)
DECL_GL_PROC(DrawBuffer, glDrawBuffer, PFNGLDRAWBUFFERPROC)
DECL_GL_PROC(Clear, glClear, PFNGLCLEARPROC)
DECL_GL_PROC(ClearColor, glClearColor, PFNGLCLEARCOLORPROC)
DECL_GL_PROC(ClearStencil, glClearStencil, PFNGLCLEARSTENCILPROC)
DECL_GL_PROC(ClearDepth, glClearDepth, PFNGLCLEARDEPTHPROC)
DECL_GL_PROC(StencilMask, glStencilMask, PFNGLSTENCILMASKPROC)
DECL_GL_PROC(ColorMask, glColorMask, PFNGLCOLORMASKPROC)
DECL_GL_PROC(DepthMask, glDepthMask, PFNGLDEPTHMASKPROC)
DECL_GL_PROC(Disable, glDisable, PFNGLDISABLEPROC)
DECL_GL_PROC(Enable, glEnable, PFNGLENABLEPROC)
DECL_GL_PROC(Finish, glFinish, PFNGLFINISHPROC)
DECL_GL_PROC(Flush, glFlush, PFNGLFLUSHPROC)
DECL_GL_PROC(BlendFunc, glBlendFunc, PFNGLBLENDFUNCPROC)
DECL_GL_PROC(LogicOp, glLogicOp, PFNGLLOGICOPPROC)
DECL_GL_PROC(StencilFunc, glStencilFunc, PFNGLSTENCILFUNCPROC)
DECL_GL_PROC(StencilOp, glStencilOp, PFNGLSTENCILOPPROC)
DECL_GL_PROC(DepthFunc, glDepthFunc, PFNGLDEPTHFUNCPROC)
DECL_GL_PROC(PixelStoref, glPixelStoref, PFNGLPIXELSTOREFPROC)
DECL_GL_PROC(PixelStorei, glPixelStorei, PFNGLPIXELSTOREIPROC)
DECL_GL_PROC(ReadBuffer, glReadBuffer, PFNGLREADBUFFERPROC)
DECL_GL_PROC(ReadPixels, glReadPixels, PFNGLREADPIXELSPROC)
DECL_GL_PROC(GetBooleanv, glGetBooleanv, PFNGLGETBOOLEANVPROC)
DECL_GL_PROC(GetDoublev, glGetDoublev, PFNGLGETDOUBLEVPROC)
DECL_GL_PROC(GetError, glGetError, PFNGLGETERRORPROC)
DECL_GL_PROC(GetFloatv, glGetFloatv, PFNGLGETFLOATVPROC)
DECL_GL_PROC(GetIntegerv, glGetIntegerv, PFNGLGETINTEGERVPROC)
DECL_GL_PROC(GetString, glGetString, PFNGLGETSTRINGPROC)
DECL_GL_PROC(GetTexImage, glGetTexImage, PFNGLGETTEXIMAGEPROC)
DECL_GL_PROC(GetTexParameterfv, glGetTexParameterfv, PFNGLGETTEXPARAMETERFVPROC)
DECL_GL_PROC(GetTexParameteriv, glGetTexParameteriv, PFNGLGETTEXPARAMETERIVPROC)
DECL_GL_PROC(GetTexLevelParameterfv, glGetTexLevelParameterfv, PFNGLGETTEXLEVELPARAMETERFVPROC)
DECL_GL_PROC(GetTexLevelParameteriv, glGetTexLevelParameteriv, PFNGLGETTEXLEVELPARAMETERIVPROC)
DECL_GL_PROC(IsEnabled, glIsEnabled, PFNGLISENABLEDPROC)
DECL_GL_PROC(DepthRange, glDepthRange, PFNGLDEPTHRANGEPROC)
DECL_GL_PROC(Viewport, glViewport, PFNGLVIEWPORTPROC)

